So what do you think? Are you surprised to see how much money Fortnite has made? What game surprised you the most on the list of highest grossing games above? Let us know your thoughts in the comments section below. Consumers spent $8.9 billion on games in March, up from $8.7 billion spent in last year. To celebrate this exciting milestone, the company released a new limited-edition accessory that players can. Accordingly, a regular player during the pandemic will spend about 20 hours of the week playing the battle royale game. This puts Roblox ahead of its competitor, Minecraft, in terms of monthly active users. Fortnite was one of the more popular games that were being revisited during the lockdown. Mobile smash hit Candy Crush also had its best month since 2014, with Candy Crush Saga placing at number 9 for the highest grossing mobile games in March.Īll this combined is a two percent growth on games spending as a whole. Due to the lockdown caused by the Covid-19 pandemic in 2020, Statista recorded 80.4 million active users for the month of June. Older games also continue to prove dominant in the market, with the likes of World of Warcraft and Rainbow Six: Siege still raking in the dough. If you're wondering why companies have shifted so much to making mobile games, it's because there is a ton of money to be made. If this growth continues, however, expect to see Fortnite climbing the ranks once the data for April is available.Īs for other games, Tencent's mobile kart racer QQ Speed has generated $100 million in revenue for the third straight month, and still was only the second highest grossing mobile game for March. Even more surprising, Fortnite didn't even appear in the top 10 highest grossing mobile games for March. Epic Games’ Fortnite has been notching up some impressive feats as of late, and this week it’s added another string to its bow: the game now has more monthly active users than Grand Theft Auto. The game was the highest grossing game for March on Xbox One and PS4, but only the fifth highest grossing game on PC. Surprisingly, Fortnite's biggest area of dominance is on consoles. The best month the game has ever seen was in 2018, where 78 million users. Last year, the Epic Games Store community played 70 more hours with. The monthly active user base is 56 million. This surge in player growth has also led to an increase in purchasing and play time In 2020, PC customers on the Epic Games Store spent over 700M of which third party games represented 37 at 265M. Launched in December 2018, the platform already has over 180 million PC users. It has also, for better or worse, been one of the most influential games over the past decade, responsible for many of the decisions of video game publishers since 2015. Monthly active users in December rose from 32 million in 2019 to 56 million. The highest grossing games for March 2018 include Fortnite, PUBG and many other big names Superdata That means that around 73 million users lost access to the game when the App Store removed Fortnite in August of 2020. It has a loyal fanbase of over 250 million users who play it more than a once a month, and continues to add levels to the game for returning players.
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